AoeStats
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QS Arena

503534440Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 74m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
775
+8
🇨🇳 Romans · China
527
+18
🇦🇷 Bohemians · Argentina
429
+23
🇦🇷 Chinese · Argentina
427
+23
🇺🇸 Chinese · United States
685
-22
🇺🇸 Portuguese · United States
573
-18
🇺🇸 Sicilians · United States
566
-17
🇺🇸 Khmer · United States
496
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,425 8:52 14:51 29:24 ⛏ Fast Castle
19 1,403 10:19 19:00 33:47 ⚔ M@A into Archers
19 1,408 8:29 13:24 29:20 ⛏ Fast Castle
18 1,344 10:15 21:10 37:59 ⛏ Fast Castle
15 1,150 10:24 22:51 31:54 ◆ FC into Fast Imp
14 1,074 7:14 21:53 37:53 ⛏ Fast Castle
10 773 10:00 23:57 39:49 ⚔ Archer Rush
8 570 7:41 26:49 49:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,435 19,090 35,630 4,415 100,570 201,724
28,030 31,185 18,425 3,300 80,940 174,679
26,220 23,488 21,095 2,325 73,128 105,584
21,010 16,620 17,780 6,100 61,510 61,559
13,320 24,660 14,280 2,900 55,160 63,662
20,650 9,005 11,040 3,515 44,210 51,861
8,905 13,420 11,415 2,910 36,650 49,090
13,170 12,350 4,740 2,025 32,285 47,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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