AoeStats
← Mitocondria

Yucatan

503534253Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 60m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
890
+18
🇲🇽 Britons · Mexico
862
+19
🇲🇽 Aztecs · Mexico
847
+20
🇺🇸 Romans · United States
942
-19
🇺🇸 Muisca · United States
937
-19
🇺🇸 Aztecs · United States
916
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,282 11:20 16:50 37:40 ⛏ Fast Castle
21 1,264 10:22 14:30 41:10 ⛏ Fast Castle
18 1,070 13:09 25:32 47:40 ⚔ Scout Rush
18 1,074 11:02 18:34 ⛏ Fast Castle
18 1,110 11:30 21:02 33:49 ⛏ Fast Castle
16 964 11:10 15:46 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,845 25,923 17,620 3,470 78,858 89,110
14,495 36,936 15,690 2,750 69,871 78,421
30,115 12,480 19,050 5,450 67,095 80,356
24,520 8,808 17,530 5,025 55,883 58,782
21,725 6,845 16,530 1,400 46,500 52,959
13,235 13,329 7,010 1,725 35,299 35,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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