AoeStats
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Coastal Forest

503534227Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 28m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Inca · Venezuela
1070
+17
🇺🇸 Celts · United States
1006
+20
🇨🇦 Britons · Canada
1112
-19
🇨🇦 Teutons · Canada
1060
-17
Player eAPM Actions Feudal Castle Imperial Opening
22 616 11:04 20:50 ⚔ Archer Rush
21 594 13:31 18:23 ⛏ Fish Boom FC
18 509 10:15 20:54 ⛏ Fish Boom FC
15 418 10:32 17:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,220 6,004 850 1,945 14,019 14,258
7,160 3,390 1,380 690 12,620 14,084
3,625 2,640 660 65 6,990 8,653
3,585 2,615 275 130 6,605 12,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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