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Coastal Forest

503534166Analyzed
4v4 RM · 3d ago on Sep 1, 2026· 96m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1063
+13
🇦🇷 Koreans · Argentina
1058
+13
🇦🇷 Goths · Argentina
1051
+13
🇦🇷 Franks · Argentina
983
+16
🇺🇸 Teutons · United States
1001
-14
🇲🇽 Hindustanis · Mexico
989
-14
🇨🇳 Tatars · China
988
-14
🇨🇳 Spanish · China
968
-13
Player eAPM Actions Feudal Castle Imperial Opening
ARG_borboton Koreans
45 4,400 11:19 17:11 39:22 ⛏ Fish Boom FC
40 3,869 10:41 22:36 50:55 ⚔ Archer Rush
Armstrong111 Tatars
32 3,114 11:30 19:06 44:36 ⛏ Fish Boom FC
28 2,720 9:22 28:03 50:02
BearKing89 Hindustanis
21 2,046 11:55 16:10 36:03 ⛏ Fast Castle
20 1,983 11:28 25:03 45:07 ⚔ Scout Rush
19 1,812 11:30 29:42 58:33 ⚔ Archer Rush
路一司 Spanish
11 1,111 11:28 15:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,075 30,998 35,765 1,155 156,993 188,301
30,450 63,935 27,445 8,800 130,630 142,229
37,910 23,929 24,500 4,595 90,934 103,981
52,285 16,384 16,605 3,025 88,299 91,476
20,575 30,460 25,485 2,700 79,220 113,345
24,505 26,915 18,090 7,145 76,655 79,357
27,570 13,495 24,145 3,000 68,210 80,741
11,875 6,965 750 2,375 21,965 24,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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