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Yucatan

503534131Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 73m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
866
+15
🇺🇸 Franks · United States
855
+16
🇨🇴 Spanish · Colombia
832
+17
🇲🇽 Teutons · Mexico
867
-17
🇹🇼 Gurjaras · Taiwan
863
-17
🇹🇼 Japanese · Taiwan
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,019 9:18 19:24 36:27 ⚔ Scout Rush
20 1,448 11:35 20:47 35:40 ⛏ Fast Castle
18 1,296 11:26 17:15 40:19 ⛏ Fast Castle
17 1,243 11:22 20:42 51:15 ⚔ FC into Scouts
16 1,186 10:07 34:00 48:38 ⛏ Fish Boom
12 856 12:12 17:06 44:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,365 31,390 31,110 5,600 101,465 129,711
42,765 18,902 32,735 4,130 98,532 115,029
33,630 11,045 27,235 7,450 79,360 113,443
30,490 23,169 21,145 2,290 77,094 92,843
17,495 17,040 3,795 3,630 41,960 51,935
12,425 8,419 4,235 2,870 27,949 28,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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