AoeStats
← Speedyk2000

Team Islands

503533884Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 56m 28s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
903
+16
🇺🇸 Japanese · United States
831
+19
🇨🇦 Dravidians · Canada
903
-18
🇨🇦 Poles · Canada
899
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,148 11:33 24:37 ⚔ Fish Boom into Fire Galleys into Archers
16 910 11:39 25:52 50:24 ⚔ Fish Boom into Scouts
15 835 10:24 26:21 45:10 ⛏ Fish Boom
14 788 12:23 19:36 42:03 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,835 20,615 12,970 1,570 53,990 58,052
17,170 16,000 8,560 2,310 44,040 47,270
16,965 5,745 6,630 3,500 32,840 34,838
13,780 10,533 5,380 2,150 31,843 32,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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