AoeStats
← Sri harsha

QS Arena

503533595Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 76m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1170
+7
🇺🇸 Wei · United States
904
+17
🇦🇷 Burgundians · Argentina
863
+19
🇦🇷 Teutons · Argentina
791
+57
vs
🇺🇸 Persians · United States
944
-17
🇨🇳 Huns · China
941
-16
🇲🇽 Khmer · Mexico
929
-16
🇭🇰 Bohemians · Hong Kong SAR China
924
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,880 9:38 13:49 31:21 ⛏ Fast Castle
27 2,097 8:05 17:53 25:31 ◆ FC into Fast Imp
21 1,618 8:14 13:32 31:06 ⛏ Fast Castle
20 1,512 8:03 11:53 26:23 ⛏ Fast Castle
19 1,448 9:09 17:56 32:37 ⛏ Fast Castle
16 1,252 8:20 13:12 25:08 ⛏ Fast Castle
14 1,051 7:37 16:28 30:29 ⛏ Fast Castle
13 975 9:42 14:51 27:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,600 32,942 25,825 3,325 100,692 105,109
42,715 36,168 13,680 2,200 94,763 127,990
36,805 20,618 35,040 1,515 93,978 95,034
33,220 20,790 31,445 1,500 86,955 101,783
46,365 23,005 12,595 2,850 84,815 92,289
30,610 13,380 23,720 4,400 72,110 83,844
20,720 19,280 16,965 3,285 60,250 62,672
18,855 26,245 12,700 1,955 59,755 71,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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