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QS Arena

503533595Analyzed
4v4 RM · 2d ago on Sep 1, 2026· 76m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1170
+7
🇺🇸 Wei · United States
904
+17
🇦🇷 Burgundians · Argentina
863
+19
🇦🇷 Teutons · Argentina
791
+57
🇺🇸 Persians · United States
944
-17
🇨🇳 Huns · China
941
-16
🇲🇽 Khmer · Mexico
929
-16
🇭🇰 Bohemians · Hong Kong SAR China
924
-16
Player eAPM Actions Feudal Castle Imperial Opening
Elias45044 Teutons
38 2,880 9:38 13:49 31:21 ⛏ Fast Castle
27 2,097 8:05 17:53 25:31 ◆ FC into Fast Imp
Jpanda Burgundians
21 1,618 8:14 13:32 31:06 ⛏ Fast Castle
20 1,512 8:03 11:53 26:23 ⛏ Fast Castle
19 1,448 9:09 17:56 32:37 ⛏ Fast Castle
Sri harsha Persians
16 1,252 8:20 13:12 25:08 ⛏ Fast Castle
[VL]Neyten Khmer
14 1,051 7:37 16:28 30:29 ⛏ Fast Castle
leo67 Bohemians
13 975 9:42 14:51 27:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,875 33,067 26,025 3,325 101,292 105,709
42,840 36,293 13,680 2,200 95,013 128,240
37,555 20,618 35,190 1,515 94,878 95,934
33,220 20,790 31,445 1,500 86,955 101,783
46,365 23,005 12,595 2,850 84,815 92,289
30,830 13,380 23,840 4,400 72,450 84,184
19,855 26,445 13,500 2,005 61,805 73,581
20,720 19,280 16,965 3,285 60,250 62,672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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