AoeStats
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Arabia

503532396Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 34m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malay · Colombia
920
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917
+14
🇨🇴 Chinese · Colombia
911
+14
🇨🇱 Sicilians · Chile
954
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🇨🇱 Persians · Chile
954
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🇨🇱 Burmese · Chile
715
-8
Player eAPM Actions Feudal Castle Imperial Opening
27 941 11:46 26:04
22 748 11:22 22:38 ⚔ Archer Rush
16 565 12:13 20:41 ⚔ Scout Rush
13 447 9:35 17:48 ⛏ Fast Castle
11 394 11:34 24:00 ⛏ Fast Castle
10 344 13:14

Resources

Player Food Wood Gold Stone Spent Collected
9,575 10,765 5,500 1,700 27,540 29,559
9,120 9,685 2,730 1,800 23,335 25,534
9,020 7,795 780 930 18,525 23,605
7,635 4,449 1,750 1,025 14,859 15,950
6,530 4,911 1,425 1,135 14,001 14,454
3,495 2,565 0 250 6,310 7,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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