AoeStats
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Arabia

503532364Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 44m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1193
+20
🇲🇽 Persians · Mexico
1078
+18
🇺🇸 Khmer · United States
1060
-13
🇺🇸 Mongols · United States
1057
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,903 9:31 22:25 ⚔ M@A into Archers
21 912 11:00 16:38 ⛏ Fast Castle
21 940 10:44 23:59 40:02 ⚔ Scout Rush
20 902 10:17 22:13 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,680 10,379 8,585 850 37,494 40,875
9,860 8,271 4,895 850 23,876 26,477
10,180 6,587 4,760 750 22,277 25,343
6,300 4,465 2,280 875 13,920 15,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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