AoeStats
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QS Arena

503532295Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 54m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1149
+11
🇵🇪 Portuguese · Peru
1121
+12
🇨🇦 Khmer · Canada
1104
+13
🇵🇪 Franks · Peru
703
+28
🇺🇸 Khmer · United States
1061
-18
🇹🇼 Burgundians · Taiwan
1053
-18
🇨🇳 Spanish · China
1025
-16
🇺🇸 Koreans · United States
1007
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,165 8:54 14:23 38:38 ⛏ Fast Castle
38 2,053 9:08 13:00 27:19 ⛏ Fast Castle
34 1,860 7:16 19:36 38:33 ⚔ Archer Rush
30 1,628 7:34 24:15 36:46
20 1,070 8:40 12:49 26:53 ⛏ Fast Castle
18 965 9:23 14:14 30:21 ⛏ Fast Castle
15 829 8:15 18:35 30:20 ⛏ Fast Castle
7 398 8:29 13:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,370 24,805 12,140 3,650 92,965 102,285
33,495 19,240 12,800 3,450 68,985 80,475
34,550 13,465 10,890 1,980 60,885 73,195
23,975 13,715 18,570 2,475 58,735 82,886
24,225 14,425 9,210 3,650 51,510 73,256
14,545 22,780 10,710 700 48,735 59,469
8,600 16,500 10,125 2,150 37,375 41,041
7,200 4,065 250 575 12,090 13,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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