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503532086Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 66m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1105
+14
🇲🇽 Poles · Mexico
1084
+15
🇲🇽 Gurjaras · Mexico
1077
+16
vs
🇨🇴 Poles · Colombia
1097
-16
🇨🇴 Saracens · Colombia
1070
-15
🇨🇴 Goths · Colombia
1047
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,965 8:51 16:04 53:32 ⛏ Fast Castle
44 2,893 10:11 14:54 31:36 ⛏ Fast Castle
30 1,977 10:30 23:23 58:43 ⚔ Archer Rush
28 1,880 11:17 16:12 36:18 ⛏ Fast Castle
23 1,494 9:36 19:12 41:21 ⛏ Fast Castle
23 1,487 12:17 20:48 42:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,875 17,886 22,530 3,130 81,421 97,614
45,810 10,925 18,475 2,250 77,460 84,970
39,400 17,340 10,045 5,860 72,645 76,452
34,745 19,388 8,205 2,650 64,988 89,167
16,905 25,240 17,205 3,850 63,200 69,345
14,770 19,058 11,805 2,065 47,698 55,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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