AoeStats
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QS Arena

503531719Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 42m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Armenians · El Salvador
1182
+15
🇨🇦 Persians · Canada
1178
+15
🇬🇹 Khmer · Guatemala
1149
+17
🇲🇽 Italians · Mexico
1145
+17
vs
🇲🇽 Wei · Mexico
1183
-17
🇨🇱 Khmer · Chile
1168
-16
🇳🇿 Malay · New Zealand
1161
-16
🇦🇷 Italians · Argentina
1158
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,575 8:57 13:18 27:20 ⛏ Fast Castle
36 1,515 7:42 11:59 26:16 ⛏ Fast Castle
34 1,451 10:02 14:24 26:57 ⛏ Fast Castle
31 1,325 8:15 12:32 30:24 ⛏ Fast Castle
27 1,137 7:45 13:37 26:57 ⛏ Fast Castle
20 842 9:03 13:43 32:34 ⛏ Fast Castle
17 728 9:18 14:00 28:25 ⛏ Fast Castle
17 706 7:48 15:44 26:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,355 13,310 16,795 950 65,410 73,183
26,950 22,600 13,785 1,500 64,835 69,773
25,850 11,600 18,575 3,060 59,085 69,255
14,025 23,430 15,215 4,230 56,900 68,810
24,220 18,690 8,245 1,515 52,670 60,762
15,075 19,748 10,635 2,300 47,758 59,994
20,730 17,390 5,940 3,100 47,160 59,846
15,330 12,515 7,775 1,050 36,670 40,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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