AoeStats
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QS Arena

503531610Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 86m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
767
+7
🇲🇽 Tupi · Mexico
716
+8
🇨🇴 Khmer · Colombia
713
+8
🇲🇽 Goths · Mexico
695
+9
🇪🇨 Sicilians · Ecuador
641
-12
🇲🇽 Chinese · Mexico
569
-9
🇲🇽 Celts · Mexico
485
-7
🇺🇸 Muisca · United States
446
-5
Player eAPM Actions Feudal Castle Imperial Opening
29 2,544 9:44 15:16 34:02 ⛏ Fast Castle
21 1,836 10:12 15:21 37:55 ⛏ Fast Castle
15 1,305 11:35 19:38 39:40 ⛏ Fast Castle
13 1,118 9:54 18:32 46:13 ⛏ Fast Castle
13 1,163 13:07 18:50 37:25 ⚔ FC into Skirms
13 1,144 11:24 20:04 36:21 ⚔ FC into Skirms
13 1,126 9:10 19:02 38:16 ⛏ Fast Castle
10 826 12:30 17:35 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,785 37,205 24,815 3,975 96,780 99,976
29,765 28,350 20,795 8,050 86,960 118,337
19,970 33,195 21,470 2,360 76,995 90,241
26,255 28,645 15,245 2,150 72,295 140,423
24,135 20,060 16,155 2,810 63,160 74,471
27,295 18,285 13,140 3,650 62,370 102,080
16,010 14,635 12,550 1,275 44,470 51,252
13,870 13,220 7,145 4,800 39,035 39,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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