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QS Arena

503531518Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 40m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Sicilians · Taiwan
1100
+14
🇺🇸 Hindustanis · United States
1095
+14
🇺🇸 Byzantines · United States
1016
+17
🇺🇸 Burgundians · United States
991
+19
1064
-17
🇨🇳 Cumans · China
1053
-16
🇯🇵 Persians · Japan
1041
-16
🇨🇳 Khmer · China
1029
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,837 8:19 12:10 25:32 ⛏ Fast Castle
36 1,469 8:05 13:11 30:45 ⛏ Fast Castle
30 1,196 8:48 13:22 26:13 ⛏ Fast Castle
29 1,162 8:11 15:04 29:45 ⛏ Fast Castle
28 1,112 8:31 12:01 25:17 ⛏ Fast Castle
24 982 8:58 12:46 26:15 ⛏ Fast Castle
17 671 8:21 12:09 35:26 ⛏ Fast Castle
17 667 8:44 12:19 27:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,905 12,466 14,635 2,150 60,156 68,647
25,520 17,925 14,610 1,150 59,205 65,605
26,005 16,250 12,535 2,350 57,140 67,727
22,920 14,930 11,280 3,650 52,780 57,574
18,400 12,416 10,850 1,050 42,716 53,027
15,730 16,870 4,225 2,800 39,625 41,205
12,860 12,410 4,615 365 30,250 39,163
8,790 9,010 3,640 1,055 22,495 29,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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