AoeStats
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Arabia

503531417Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 41m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1202
+15
🇨🇦 Bengalis · Canada
1200
+15
🇺🇸 Persians · United States
1172
-15
🇺🇸 Burmese · United States
1172
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,842 10:36 16:04 39:19 ⛏ Fast Castle
42 1,741 12:01 16:38 ⛏ Fast Castle
29 1,198 9:22 23:19 ⛏ Fast Castle
24 1,014 8:50 20:51 37:21 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,925 10,762 5,645 2,150 33,482 35,127
15,545 9,239 7,625 865 33,274 33,872
12,020 12,291 3,970 3,025 31,306 35,618
11,595 10,569 3,950 1,825 27,939 31,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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