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503531389Analyzed
2v2 RM · 17h ago on Sep 1, 2026· 46m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
942
+16
🇬🇧 Sicilians · United Kingdom
881
+19
🇨🇱 Georgians · Chile
1021
-21
🇨🇱 Khmer · Chile
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
AlmiGhtY.- Georgians
28 1,310 10:45 18:01 36:50 ⛏ Fast Castle
elcrab_FCUU92 Sicilians
26 1,220 10:45 15:51 32:31 ⛏ Fast Castle
edu_16av Huns
25 1,174 9:29 19:56 35:34 ⚔ FC into Skirms
17 800 10:08 19:56 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,755 19,300 11,855 2,645 62,555 66,721
24,060 18,901 8,540 4,335 55,836 70,932
23,075 17,025 12,855 2,460 55,415 60,712
14,005 15,445 8,945 1,715 40,110 45,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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