AoeStats
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503531389Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 46m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
942
+16
🇬🇧 Sicilians · United Kingdom
881
+19
vs
🇨🇱 Georgians · Chile
1021
-21
🇨🇱 Khmer · Chile
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,310 10:45 18:01 36:50 ⛏ Fast Castle
26 1,220 10:45 15:51 32:31 ⛏ Fast Castle
25 1,174 9:29 19:56 35:34 ⚔ FC into Skirms
17 800 10:08 19:56 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,605 19,125 10,255 2,545 58,530 62,696
24,060 18,901 8,540 4,335 55,836 70,932
23,075 17,025 12,855 2,460 55,415 60,712
12,705 15,445 8,745 1,715 38,610 43,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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