AoeStats
← munileven

Arabia

503531333Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 67m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
683
+15
🇨🇱 Tatars · Chile
642
+17
🇦🇷 Persians · Argentina
659
-16
🇩🇪 Vietnamese · Germany
654
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,451 10:04 27:27 46:16 ⛏ Fast Castle
31 2,083 9:50 19:30 42:33 ⚔ Scout Rush
30 2,011 10:42 23:22 ⚔ Skirmisher Rush
25 1,689 11:32 23:26 60:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,420 14,772 10,105 3,750 50,047 61,407
24,005 7,080 12,730 1,380 45,195 48,285
13,410 12,432 4,495 2,645 32,982 36,816
14,565 9,916 4,215 1,295 29,991 35,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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