AoeStats
← NewtKnight7299

Yucatan

503531319Analyzed
2v2 RM · 6d ago on Sep 1, 2026· 54m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
627
+23
🇺🇸 Khitans · United States
584
+29
🇺🇸 Bohemians · United States
580
-15
🇨🇱 Koreans · Chile
563
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,005 11:18 24:00 44:55 ⚔ Scout Rush
16 847 11:53 23:54 ⛏ Fast Castle
12 637 14:19 23:37 43:47 ⛏ Fast Castle
12 642 13:31 23:52 49:01

Resources

Player Food Wood Gold Stone Spent Collected
10,445 25,385 9,550 1,400 46,780 59,814
16,725 10,256 7,755 2,350 37,086 45,487
8,340 6,848 3,445 2,030 20,663 22,459
8,385 7,453 2,305 1,400 19,543 22,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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