AoeStats
← Clon4z3pvvnk

Arabia

503531293Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 49m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
907
+12
🇺🇸 Franks · United States
785
+18
vs
🇨🇱 Franks · Chile
842
-16
🇺🇸 Berbers · United States
817
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,169 11:03 24:44 44:32 ⚔ Archer Rush
14 705 13:04 17:47 41:12 ⛏ Fast Castle
13 659 14:51 24:01 41:29
10 495 30:52 36:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,705 17,850 7,050 3,265 43,870 55,469
17,030 13,050 10,250 2,690 43,020 51,338
12,915 11,441 10,575 2,385 37,316 39,631
7,895 4,910 1,100 970 14,875 20,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.