AoeStats
← Drakukeoo21

Nomad

503531162Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 43m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Franks · Venezuela
900
+15
🇺🇸 Vietnamese · United States
882
+16
🇨🇱 Japanese · Chile
897
-16
🇨🇱 Persians · Chile
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,196 15:22 22:05 36:20 ⚔ Fish Boom into Archers
22 949 16:45 33:39 ⚔ M@A into Scouts into Skirms
18 781 14:01 24:56 42:41 ⚔ Scouts into Fish Boom
15 667 15:42 20:46 38:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,885 16,243 6,335 2,975 42,438 46,755
10,805 8,705 4,745 3,550 27,805 28,016
10,220 7,315 2,470 950 20,955 25,567
5,705 5,408 925 1,080 13,118 14,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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