AoeStats
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QS Arena

503531093Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 47m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1129
+13
🇨🇱 Gurjaras · Chile
1015
+18
🇺🇸 Franks · United States
1061
-15
🇻🇪 Georgians · Venezuela
1060
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,324 8:00 12:40 33:30 ⛏ Fast Castle
23 1,082 8:40 15:49 ⛏ Fast Castle
21 972 8:29 12:50 ⛏ Fast Castle
21 1,000 8:01 15:16 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,960 13,880 14,515 1,500 53,855 60,973
9,950 8,820 3,965 1,600 24,335 24,233
8,080 9,160 2,855 1,700 21,795 24,386
6,400 5,215 1,625 1,695 14,935 21,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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