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Nomad

503530652Analyzed
2v2 RM · 19h ago on Sep 1, 2026· 44m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1030
+16
🇦🇷 Japanese · Argentina
1005
+17
🇨🇱 Japanese · Chile
1037
-34
🇨🇱 Franks · Chile
1011
-16
Player eAPM Actions Feudal Castle Imperial Opening
bastygg Franks
37 1,625 16:25 28:27 ⚔ Scouts into Fish Boom
shadow++ Japanese
33 1,474 14:51 19:04 33:07 ⛏ Fish Boom FC
Elchuekin Ethiopians
29 1,271 13:15 24:26 42:10 ⚔ Fish Boom into Archers
nachingg Japanese
29 1,268 16:20 23:35 34:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,475 14,963 7,645 2,150 35,233 41,400
13,590 8,969 5,860 2,700 31,119 35,053
9,290 9,260 6,665 1,700 26,915 28,774
7,905 4,716 3,940 300 16,861 18,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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