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Yucatan

503530651Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 75m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
616
+17
🇨🇳 Teutons · China
580
+19
🇲🇽 Goths · Mexico
656
-19
🇲🇽 Maya · Mexico
622
-17
Player eAPM Actions Feudal Castle Imperial Opening
Marcus12 Goths
31 2,320 13:39 21:42 44:11 ⛏ Fast Castle
yoxan1312 Mongols
22 1,642 12:46 20:47 39:13 ⛏ Fast Castle
Lectron Maya
19 1,444 16:30 28:43 55:31 ⚔ Archers into Skirms into Scouts
QNCMLT Teutons
12 906 11:20 15:50 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,000 25,665 29,240 2,700 97,605 112,541
27,520 29,830 19,785 3,450 80,585 87,062
30,295 18,285 16,085 9,050 73,715 122,072
23,880 24,995 22,715 1,400 72,990 83,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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