AoeStats
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Yucatan

503530636Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 25m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
939
+16
🇨🇱 Turks · Chile
924
+17
🇨🇱 Goths · Chile
923
+17
🇺🇸 Britons · United States
939
-17
🇺🇸 Teutons · United States
939
-17
🇨🇳 Khitans · China
937
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 785 11:17 16:13 22:15 ◆ FC into Fast Imp
30 770 11:17 18:31 ⛏ Fast Castle
21 528 12:05 ⚔ M@A Rush
20 510 11:18 24:05 ⚔ Skirmisher Rush
14 357 11:46 17:03 ⛏ Fast Castle
13 317 12:52 23:59 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,380 3,205 2,215 750 11,550 12,083
5,350 4,185 350 870 10,755 11,591
5,350 3,118 670 775 9,913 11,160
4,675 2,710 355 710 8,450 10,100
3,720 2,320 790 250 7,080 9,561
3,400 2,110 400 125 6,035 9,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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