AoeStats.net
1110 live
← back

Arabia

503530571Analyzed
4v4 RM · 15h ago on Sep 1, 2026· 54m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1099
+11
🇦🇷 Khmer · Argentina
1048
+13
🇦🇷 Spanish · Argentina
932
+36
🇦🇷 Romans · Argentina
892
+20
🇨🇱 Ethiopians · Chile
1391
-29
🇺🇸 Koreans · United States
873
-11
🇺🇸 Maya · United States
825
-9
🇺🇸 Franks · United States
817
-12
Player eAPM Actions Feudal Castle Imperial Opening
[MGG] JP Ethiopians
55 2,974 9:35 26:26 36:22 ⚔ Drush into Archers
Inabs Poles
42 2,309 9:54 23:24 40:54 ⚔ Scouts into Skirms
41 2,220 10:32 18:14 37:38 ⛏ Fast Castle
Tommy Spanish
31 1,669 10:26 28:27 45:59 ⚔ Scouts into Archers
Queendi Maya
22 1,221 10:25 24:02 ⚔ Archer Rush
TannerG Koreans
18 989 11:50 21:14 50:01 ⚔ Scout Rush
[T]INCHO Romans
16 856 14:27 31:31
Bonkus Franks
15 824 10:11 29:29 44:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,425 17,576 20,845 2,115 66,961 74,015
28,300 15,680 16,130 1,785 61,895 71,099
27,110 12,629 12,850 2,250 54,839 60,678
15,610 11,946 9,740 1,705 39,001 44,312
16,300 12,532 2,900 3,280 35,012 36,206
11,975 14,358 4,050 2,885 33,268 37,566
13,720 6,448 7,095 1,675 28,938 30,594
9,750 9,172 2,405 1,500 22,827 23,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.