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Arabia

503530571Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 54m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1099
+11
🇦🇷 Khmer · Argentina
1048
+13
🇦🇷 Spanish · Argentina
932
+36
🇦🇷 Romans · Argentina
892
+20
vs
🇨🇱 Ethiopians · Chile
1391
-29
🇺🇸 Koreans · United States
873
-11
🇺🇸 Maya · United States
825
-9
🇺🇸 Franks · United States
817
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,974 9:35 26:26 36:22 ⚔ Drush into Archers
42 2,309 9:54 23:24 40:54 ⚔ Scouts into Skirms
41 2,220 10:32 18:14 37:38 ⛏ Fast Castle
31 1,669 10:26 28:27 45:59 ⚔ Scouts into Archers
22 1,221 10:25 24:02 — ⚔ Archer Rush
18 989 11:50 21:14 50:01 ⚔ Scout Rush
16 856 14:27 31:31 —
15 824 10:11 29:29 44:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,625 17,576 19,845 2,115 64,161 71,215
26,910 12,629 12,750 2,250 54,539 60,378
20,655 15,130 12,735 1,785 50,305 59,509
13,635 11,571 9,140 1,705 36,051 41,362
16,000 12,332 2,900 3,280 34,512 35,706
11,975 14,358 4,050 2,885 33,268 37,566
13,720 6,448 7,095 1,675 28,938 30,594
9,750 9,172 2,405 1,500 22,827 23,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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