AoeStats
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QS Arena

503530086Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 47m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
720
+8
🇲🇽 Khmer · Mexico
675
+10
🇨🇳 Bohemians · China
591
+14
🇺🇸 Khitans · United States
385
+23
🇨🇱 Cumans · Chile
585
-16
🇺🇸 Britons · United States
540
-14
🇨🇱 Franks · Chile
524
-13
🇦🇷 Britons · Argentina
518
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,189 8:30 17:18 29:15 ⛏ Fast Castle
18 868 9:14 14:31 31:29 ⛏ Fast Castle
16 745 7:05 15:43 30:31 ⛏ Fast Castle
12 568 8:38 16:12 28:45 ⛏ Fast Castle
12 587 9:43 20:04 32:30 ⛏ Fast Castle
11 500 9:16 24:03 ⛏ Fast Castle
11 503 9:50 20:32 32:33 ⛏ Fast Castle
9 444 10:17 22:22 28:36 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,635 15,990 14,715 1,600 58,940 75,025
22,375 15,565 9,265 1,000 48,205 63,805
17,525 16,085 10,975 2,300 46,885 62,661
19,935 10,980 10,715 2,305 43,935 54,290
18,270 11,105 9,625 2,150 41,150 63,026
10,445 9,805 2,985 2,475 25,710 29,664
11,055 7,895 2,625 1,600 23,175 31,056
10,450 5,368 5,150 1,300 22,268 29,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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