AoeStats
← Yoakin1298

Yucatan

503530074Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 47m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Khmer · Costa Rica
889
+13
🇨🇷 Ethiopians · Costa Rica
733
+20
🇲🇽 Celts · Mexico
846
-48
🇲🇽 Berbers · Mexico
818
-39
Player eAPM Actions Feudal Castle Imperial Opening
51 2,420 12:43 17:13 39:17 ⛏ Fast Castle
39 1,819 10:14 18:23 33:47 ⚔ Scout Rush
18 835 12:30 24:20
17 806 14:46 19:30 39:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 8,940 6,275 2,250 32,290 36,425
10,950 12,610 6,835 1,825 32,220 32,259
11,095 9,400 6,200 3,050 29,745 39,668
7,900 5,860 2,920 525 17,205 18,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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