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503530022Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 59m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
709
+14
🇺🇸 Huns · United States
663
+16
🇵🇪 Bulgarians · Peru
660
-15
🇧🇷 Huns · Brazil
654
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,537 11:23 15:58 39:22 ⛏ Fast Castle
20 1,205 10:38 22:10 42:49
15 910 10:13 27:05 51:05 ⚔ Scout Rush
11 681 11:37 29:43 49:26

Resources

Player Food Wood Gold Stone Spent Collected
21,310 8,170 12,025 2,150 43,655 44,877
17,360 12,765 8,480 875 39,480 44,161
16,120 10,168 9,080 2,210 37,578 44,429
9,820 10,395 3,370 2,195 25,780 29,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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