AoeStats
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Black Forest

503529954Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 46m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1121
+12
🇨🇱 Portuguese · Chile
1087
+14
🇵🇪 Chinese · Peru
1035
-13
🇵🇪 Khmer · Peru
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,728 11:52 15:53 32:51 ⛏ Fast Castle
23 1,061 12:33 18:57 35:23 ⛏ Fast Castle
21 977 11:00 17:19 36:12 ⛏ Fast Castle
19 894 12:02 17:50 23:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,500 15,375 15,900 4,955 64,730 68,112
16,675 18,834 11,565 3,855 50,929 63,293
17,930 12,975 6,830 1,500 39,235 46,706
9,975 9,220 6,050 2,500 27,745 37,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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