AoeStats
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Team Islands

503529900Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 65m 22s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bulgarians · Portugal
1679
+18
🇵🇹 Byzantines · Portugal
1617
+21
🇵🇹 Saracens · Portugal
1553
+23
🇺🇸 Cumans · United States
1535
+24
🇻🇳 Vikings · Vietnam
1834
-26
🇺🇸 Mongols · United States
1745
-22
🇹🇼 Malay · Taiwan
1716
-21
🇨🇳 Slavs · China
1605
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 3,986 9:44 22:26 38:57 ⚔ Fish Boom into Archers
53 3,457 9:51 25:48 36:18 ⚔ Fish Boom into Scouts
44 2,905 10:18 24:02 35:58 ⛏ Fish Boom into Fire Galleys
41 2,649 9:23 28:37 46:29 ⚔ Fish Boom into Scouts
40 2,642 11:19 15:14 32:13 ⛏ Fish Boom FC
37 2,443 9:41 19:59 36:00 ⛏ Fish Boom
27 1,789 10:08 23:02 37:05 ⛏ Fish Boom into Galleys
25 1,625 9:14 21:54 28:21 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,305 54,845 31,060 4,200 107,410 116,091
40,505 36,298 22,620 965 100,388 118,918
17,585 47,350 26,960 3,715 95,610 112,268
22,000 46,382 23,280 3,000 94,662 99,698
17,715 47,465 21,260 3,400 89,840 97,087
39,305 28,044 17,035 4,230 88,614 98,349
33,455 32,795 15,915 4,415 86,580 108,773
27,810 20,377 9,775 3,600 61,562 68,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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