AoeStats
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QS Arena

503529853Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 32m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
734
+27
🇧🇷 Slavs · Brazil
685
+16
🇦🇷 Berbers · Argentina
670
+17
🇦🇷 Inca · Argentina
637
+18
🇵🇪 Japanese · Peru
703
-17
🇵🇪 Vikings · Peru
692
-17
🇺🇸 Bengalis · United States
691
-16
🇧🇷 Huns · Brazil
658
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 645 10:38 14:31 31:13 ⛏ Fast Castle
18 609 11:57 20:27 ⛏ Fast Castle
15 505 8:08 20:51 30:54 ⛏ Fast Castle
9 286 11:11 22:47 ⚔ Drush FC
9 310 11:14 18:13 ⛏ Fast Castle
7 221 8:30
7 226 10:22 15:28 21:46 ◆ FC into Fast Imp
5 174 8:07 20:55 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,270 6,020 3,415 1,550 22,255 28,462
8,720 7,555 2,865 750 19,890 24,692
9,500 5,660 1,300 1,500 17,960 20,689
7,795 6,800 2,345 1,000 17,940 23,668
7,250 5,085 1,865 200 14,400 19,671
3,975 2,700 1,200 300 8,175 9,363
3,400 2,875 400 0 6,675 8,890
1,675 650 50 0 2,375 3,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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