AoeStats
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Coastal Forest

503529746Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 64m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
599
+13
🇺🇸 Turks · United States
597
+13
🇺🇸 Bengalis · United States
555
+15
🇪🇨 Slavs · Ecuador
578
-16
🇨🇱 Goths · Chile
546
-14
🇺🇸 Celts · United States
496
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,278 12:49 30:37 38:39 ⚔ Archer Rush
14 875 13:03 29:04 45:46 ⚔ Fish Boom into Skirms
14 934 15:34 24:12 42:40 ⚔ Fish Boom FC into Archers
9 561 15:22 34:44 52:26 ⛏ Fish Boom
3 193 11:28
2 144 12:37 20:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,730 17,335 15,325 2,800 60,190 67,623
22,200 23,220 9,095 1,800 56,315 63,485
18,375 16,870 14,435 1,750 51,430 53,096
14,965 12,365 7,225 1,875 36,430 40,293
3,225 1,560 200 0 4,985 6,947
2,180 1,035 110 125 3,450 3,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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