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QS Arena

503529705Analyzed
3v3 RM · 1d ago on Sep 1, 2026· 52m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
725
+14
🇲🇽 Franks · Mexico
659
+17
🇲🇽 Maya · Mexico
657
+17
🇨🇷 Poles · Costa Rica
1000
-50
🇨🇷 Bohemians · Costa Rica
607
-13
🇺🇸 Britons · United States
454
-7
Player eAPM Actions Feudal Castle Imperial Opening
Mew Goths
23 1,212 8:44 15:48 36:25 ⛏ Fast Castle
20 1,021 10:01 22:23 36:19 ⚔ Archers into Skirms
20 1,065 7:11 16:51 42:01 ⛏ Fast Castle
NUGSco Bohemians
17 881 9:52 15:52 35:45 ⛏ Fast Castle
Lion Franks
14 734 9:28 15:38 32:35 ⛏ Fast Castle
Get U High Poles
8 402 11:47 19:31 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,240 17,815 14,390 1,500 65,945 85,342
16,965 16,885 13,370 1,975 49,195 62,367
13,880 18,285 8,395 2,555 43,115 45,881
20,065 9,135 11,270 1,720 42,190 54,437
12,215 11,975 8,710 1,530 34,430 40,828
12,855 4,935 9,550 3,945 31,285 35,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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