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Arabia

503529324Analyzed
1v1 RM · 17h ago on Sep 1, 2026· 33m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
839
+17
🇨🇱 Italians · Chile
854
-17
Player eAPM Actions Feudal Castle Imperial Opening
Senaxious Italians
45 1,497 11:10 22:31 ⚔ Archer Rush
xcnico Mongols
25 853 9:02 20:13

Resources

Player Food Wood Gold Stone Spent Collected
13,620 8,170 4,905 885 27,580 29,041
7,460 6,315 2,630 200 16,605 18,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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