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MegaRandom

503529239Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 53m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
839
+14
🇺🇸 Inca · United States
794
-14
Player eAPM Actions Feudal Castle Imperial Opening
Kimotsu Inca
15 800 17:21 25:56 41:14 ⚔ Fish Boom into Skirms
Obsidius Huns
15 788 14:52 22:16 36:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,380 13,920 9,760 2,800 45,860 61,337
17,210 16,885 6,170 2,500 42,765 49,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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