AoeStats
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QS Arena

503529234Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 3m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Ethiopians · Bulgaria
1168
+19
🇺🇸 Turks · United States
1143
+13
🇧🇪 Malay · Belgium
1105
+15
🇨🇦 Koreans · Canada
1072
+16
🇧🇷 Tatars · Brazil
1159
-18
🇺🇸 Bohemians · United States
1076
-14
🇺🇸 Burgundians · United States
1033
-12
🇺🇸 Franks · United States
1027
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 188
29 99
24 82
22 76
15 51
3 9
2 7
2 6

Resources

Player Food Wood Gold Stone Spent Collected
650 175 0 0 825 857
500 43 0 0 543 721
500 25 0 0 525 796
300 25 0 0 325 371
150 0 0 0 150 445
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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