AoeStats
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QS Arena

503529129Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 55m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1323
+4
🇨🇱 Franks · Chile
940
+17
🇨🇱 Spanish · Chile
695
+26
🇲🇽 Spanish · Mexico
1033
-18
🇨🇳 Franks · China
988
-16
🇲🇽 Italians · Mexico
862
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 3,064 8:04 24:47 35:49 ⚔ Archer Rush
31 1,723 8:09 14:09 31:24 ⚔ FC into Scouts
29 1,588 9:53 14:45 39:41 ⛏ Fast Castle
27 1,472 9:10 13:32 29:17 ⛏ Fast Castle
17 946 10:35 15:30 41:20 ⛏ Fast Castle
16 903 8:59 19:25 43:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,450 34,260 10,050 970 78,730 88,262
22,375 25,070 16,280 3,025 66,750 73,724
25,260 10,505 13,970 6,280 56,015 82,620
25,435 12,740 15,510 2,150 55,835 78,009
20,910 18,785 10,485 2,350 52,530 59,777
20,175 10,645 5,645 1,845 38,310 50,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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