AoeStats
← CarverMX32

Nomad

503529047Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 37m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1290
+14
🇺🇸 Dravidians · United States
1290
+14
🇺🇸 Celts · United States
1255
-14
🇺🇸 Georgians · United States
1255
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,501 12:52 16:47 31:59 ⚔ Fish Boom FC into Archers
38 1,445 13:27 17:37 ⛏ Fish Boom FC
27 1,001 13:25 17:58 ⛏ Fish Boom FC
21 792 14:04 17:59 36:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,400 10,753 5,795 1,500 26,448 29,300
13,640 6,590 4,255 1,050 25,535 31,720
10,660 9,055 2,035 2,150 23,900 26,167
10,370 6,520 4,350 1,700 22,940 25,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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