AoeStats
← michete7272

Arabia

503528987Analyzed
3v3 RM · 3d ago on Sep 1, 2026· 45m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
915
+18
🇦🇷 Persians · Argentina
897
+18
🇦🇷 Cumans · Argentina
888
+19
🇺🇸 Hindustanis · United States
961
-19
🇺🇸 Spanish · United States
956
-19
🇺🇸 Maya · United States
935
-19
Player eAPM Actions Feudal Castle Imperial Opening
chinito_lc_cdm Persians
42 1,944 9:54 19:46 35:20 ⛏ Fast Castle
michete7272 Japanese
20 912 9:45 16:22 38:37 ⛏ Fast Castle
negro_cdm Cumans
20 940 11:02 20:31 38:33 ⛏ Fast Castle
StrawTrash Spanish
19 863 11:10 21:57 ⚔ Archer Rush
18 843 11:47 21:31 37:50 ⚔ Scout Rush
BB Hindustanis
17 773 11:11 20:12 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,860 11,495 7,555 2,330 40,240 42,864
15,830 9,865 4,675 2,800 33,170 34,416
11,950 10,315 8,725 750 31,740 34,191
13,390 7,397 8,125 750 29,662 34,525
14,730 8,008 5,410 1,500 29,648 40,315
8,440 8,150 5,695 425 22,710 23,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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