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QS Arena

503528706Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1253
+12
🇨🇱 Mapuche · Chile
1115
+19
🇺🇸 Franks · United States
1203
-17
🇵🇰 Ethiopians · Pakistan
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
pabloyx Mapuche
41 1,678 7:34 13:46 31:20 ⛏ Fast Castle
BERNARDO Spanish
35 1,446 8:40 12:23 25:10 ⚔ FC into Scouts
24 996 7:56 11:43 25:23 ⛏ Fast Castle
NSN WAJID Ethiopians
16 652 9:10 13:24 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,735 18,655 12,650 1,530 59,570 61,955
17,830 12,904 11,825 2,830 45,389 48,076
15,325 16,645 9,625 1,100 42,695 50,511
17,725 11,275 7,135 750 36,885 37,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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