AoeStats
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QS Arena

503528706Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 40m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1253
+12
🇨🇱 Mapuche · Chile
1115
+19
vs
🇺🇸 Franks · United States
1203
-17
🇵🇰 Ethiopians · Pakistan
1144
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,678 7:34 13:46 31:20 ⛏ Fast Castle
35 1,446 8:40 12:23 25:10 ⚔ FC into Scouts
24 996 7:56 11:43 25:23 ⛏ Fast Castle
16 652 9:10 13:24 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,735 18,055 11,300 1,530 56,620 59,005
16,430 12,904 10,425 2,830 42,589 45,276
14,250 16,570 8,825 1,100 40,745 48,561
17,625 11,275 7,135 750 36,785 37,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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