AoeStats
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Black Forest

503528612Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 65m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
566
+15
🇨🇴 Romans · Colombia
554
+15
🇦🇷 Turks · Argentina
613
-18
🇨🇦 Celts · Canada
461
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 1,222 12:43 17:27 37:00 ⛏ Fast Castle
14 910 15:19 28:54 44:16 ⛏ Fast Castle
13 869 16:18 28:11 41:08 ⚔ Archers into Towers
10 644 18:05 24:54 45:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,810 25,950 16,800 3,670 65,230 89,109
22,915 21,008 11,470 5,315 60,708 65,365
17,745 17,351 14,990 1,600 51,686 58,402
21,325 11,293 12,320 3,215 48,153 55,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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