AoeStats
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Nomad

503528507Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 44m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1079
+15
🇨🇦 Vietnamese · Canada
1022
+18
🇪🇨 Poles · Ecuador
1065
-17
🇪🇨 Bengalis · Ecuador
1065
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,605 15:05 20:18 39:20 ⛏ Fish Boom FC
25 1,138 13:44 22:34 41:44 ⚔ Fish Boom into Scouts
24 1,082 13:18 20:51 39:05 ⛏ Fish Boom FC
15 683 14:57 25:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,160 10,090 7,535 1,155 33,940 34,598
11,435 13,568 3,340 1,820 30,163 30,203
11,100 9,085 5,020 1,730 26,935 33,346
7,670 6,826 3,450 2,015 19,961 20,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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