AoeStats
← Francisco4715

Team Islands

503528227Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 66m 42s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
839
+13
🇨🇴 Spanish · Colombia
812
+14
🇨🇱 Malay · Chile
802
-15
🇦🇷 Byzantines · Argentina
732
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,311 12:29 20:34 34:47 ⛏ Fish Boom into Fire Galleys FC
33 2,202 12:11 22:36 40:36 ⛏ Fish Boom into Fire Galleys FC
20 1,322 8:56 18:33 31:08 ⛏ Fish Boom FC into Fire Galleys
16 1,073 10:40 21:19 49:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,295 23,315 17,885 4,750 72,245 94,567
18,625 22,430 12,985 4,635 58,675 70,582
12,040 10,260 6,975 4,950 34,225 36,185
7,845 9,125 4,255 1,445 22,670 28,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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