AoeStats
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Yucatan

503528224Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 120m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
998
+15
🇳🇿 Britons · New Zealand
967
+16
🇦🇺 Bohemians · Australia
883
+20
🇻🇳 Franks · Vietnam
881
+20
🇺🇸 Koreans · United States
996
-19
🇨🇴 Portuguese · Colombia
989
-19
🇦🇷 Burgundians · Argentina
977
-18
🇨🇦 Hindustanis · Canada
933
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 4,009 10:32 23:55 43:09
32 3,894 10:21 20:24 39:48 ⚔ Scout Rush
27 3,222 11:45 16:11 40:33 ⛏ Fast Castle
23 2,835 12:58 22:45 40:55 ⚔ Scout Rush
22 2,643 10:00 17:40 34:12 ⛏ Fast Castle
16 1,902 11:16 22:03 48:23 ⛏ Fast Castle
11 1,376 11:55 20:44 39:11 ⛏ Fast Castle
10 1,193 11:24 19:59 36:10 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
86,995 37,755 78,765 23,500 227,015 245,212
63,385 65,220 78,975 13,800 221,380 285,154
49,845 81,150 49,865 5,200 186,060 217,647
55,390 37,688 37,420 9,880 140,378 144,660
61,815 23,759 49,235 4,050 138,859 145,816
43,915 34,692 31,675 3,390 113,672 127,035
12,325 23,215 8,125 4,500 48,165 57,530
17,970 13,730 10,610 1,985 44,295 46,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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