AoeStats
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Arabia

503528189Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 59m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
851
+14
🇦🇷 Britons · Argentina
782
+17
🇨🇱 Maya · Chile
809
-16
🇨🇱 Japanese · Chile
792
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,223 11:39 22:47 40:31 ⚔ FC into Archers
18 1,064 12:11 30:13 47:05 ⚔ Towers FC
15 877 11:13 17:25 47:58 ⛏ Fast Castle
15 923 10:49 21:44 34:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,655 18,860 15,885 2,350 60,750 66,053
18,520 16,533 8,330 2,900 46,283 51,519
18,090 14,110 8,050 3,295 43,545 47,455
14,240 8,590 5,145 2,405 30,380 33,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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