AoeStats
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Arabia

503527988Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 47m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Inca · Mexico
1195
+13
🇨🇷 Magyars · Costa Rica
1185
+13
🇨🇴 Mongols · Colombia
1137
-14
🇦🇷 Maya · Argentina
1106
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,762 8:16 20:59 38:58 ⚔ Scout Rush
52 2,469 9:50 19:42 42:38 ⛏ Fast Castle
33 1,594 11:34 20:46 39:43 ⚔ Skirmisher Rush
7 312 10:54 15:45 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,120 14,681 8,045 1,815 46,661 53,612
18,895 10,808 8,200 1,010 38,913 44,536
14,825 9,673 8,020 1,800 34,318 35,485
3,250 2,131 850 0 6,231 7,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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