AoeStats
← Muzan Kibut6411

Black Forest

503527875Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 51m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1130
+10
🇨🇳 Franks · China
1042
+14
🇲🇽 Magyars · Mexico
1001
-12
🇺🇸 Japanese · United States
988
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,049 12:12 17:16 33:15 ⛏ Fast Castle
37 1,922 12:14 20:29 25:04 ◆ FC into Fast Imp
27 1,423 11:02 20:11 38:59 ⛏ Fast Castle
19 959 12:58 17:05 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,240 20,970 10,325 1,825 51,360 62,379
21,175 8,810 12,420 2,380 44,785 62,680
18,260 16,216 4,495 3,055 42,026 46,148
13,600 14,988 8,875 2,480 39,943 60,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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