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Black Forest

503527152Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 41m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1154
+14
🇦🇷 Sicilians · Argentina
1120
+16
🇺🇾 Hindustanis · Uruguay
1114
+16
🇪🇨 Khmer · Ecuador
1090
+17
🇨🇱 Mongols · Chile
1195
-19
🇳🇿 Burgundians · New Zealand
1180
-19
🇨🇳 Cumans · China
1067
-14
🇫🇷 Dravidians · France
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,200 10:24 15:22 37:28 ⛏ Fast Castle
29 1,198 11:20 21:57 ⛏ Fast Castle
26 1,063 12:20 15:53 31:52 ⛏ Fast Castle
20 808 13:35 20:14 ⛏ Fast Castle
19 806 11:26 19:44 37:08 ⛏ Fast Castle
18 737 13:13 25:01 36:01
17 722 12:22 16:53 32:37 ⛏ Fast Castle
16 645 10:23 29:06 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,320 11,807 11,635 1,730 50,492 56,031
21,490 14,900 12,165 1,800 50,355 58,965
23,015 14,015 7,255 5,700 49,985 60,986
16,315 15,990 5,115 2,250 39,670 49,541
17,125 8,945 8,345 950 35,365 39,822
12,660 10,800 4,105 2,050 29,615 36,016
8,375 7,625 3,395 1,915 21,310 24,941
3,400 2,028 300 1,245 6,973 9,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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