AoeStats
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Arabia

503526832Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 48m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1371
+8
🇺🇸 Britons · United States
1159
+16
🇺🇸 Persians · United States
1119
+18
🇺🇸 Magyars · United States
1211
-16
🇺🇸 Vietnamese · United States
1158
-13
🇺🇸 Wei · United States
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,404 9:01 20:28 39:00 ⚔ M@A Rush
42 2,037 11:31 17:01 ⛏ Fast Castle
39 1,913 8:47 20:14 44:39 ⚔ Scout Rush
36 1,721 9:35 25:26 ⚔ Scout Rush
29 1,405 9:27 23:49 42:49 ⚔ Archer Rush
27 1,302 10:56 14:52 36:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,570 22,365 8,835 2,515 53,285 59,318
21,925 10,449 12,990 1,535 46,899 51,166
11,415 15,754 10,735 3,835 41,739 55,183
15,545 14,968 7,715 2,255 40,483 44,254
19,670 8,232 10,440 850 39,192 42,185
8,735 8,258 1,265 1,150 19,408 20,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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