AoeStats
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Nomad

503526745Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 42m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Burgundians · Ecuador
1132
+12
🇺🇸 Saracens · United States
1131
+12
🇺🇸 Bengalis · United States
1076
+15
🇨🇱 Hindustanis · Chile
1147
-18
🇨🇱 Maya · Chile
1027
-12
🇨🇱 Wu · Chile
967
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,300 14:14 21:14 ⛏ Fish Boom
25 1,071 13:57 18:21 41:54 ⛏ Fish Boom FC
23 998 14:50 22:34 34:01 ⚔ Fish Boom into Scouts
20 842 12:08 21:36 ⚔ Fish Boom into Drush into Archers
17 736 13:45 17:48 ⛏ Fish Boom FC
8 324 13:51 24:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,275 10,958 5,720 1,940 31,893 32,727
10,790 11,140 6,245 1,445 29,620 31,507
9,085 10,810 5,115 1,825 26,835 27,536
10,230 5,653 4,115 750 20,748 22,140
6,230 8,424 1,335 400 16,389 16,818
7,875 5,327 1,610 750 15,562 16,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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